So today, I figured I would take this opportunity to ask you to try something new next time you're in a combat. "Waste" a round or two. Thats right, take a couple of rounds and don't do anything combat related with it. How? Why? Well, the how is easy. Grab an enemy and throw him/her/it to the ground then back off. Let them get back up, grab their weapon and come back at you. Stun someone and don't capitalize on it, just back off and let them recover and come back on you at it. If you get stunned and go down, just stay down an extra round and 'play dead' so that you can get up and attack from behind in another couple rounds. Or use the time for recovery checks if your system allows it.
So why would you want to do this? It sounds crazy doesn't it. You're letting up on an advantage, giving over a round - a round that could be the difference between life and death - to doing effectively nothing. So why? Because for one it is also a lot of fun, for two it can really increase the flavorful imagery of the fight scene (the cinematic quality), and for three it is a great way to show character development and who your character really is. Your Paladin knocks the guy down, but will not finish him off when he is so disadvantaged. Your swashbuckler disarms the princess, but then gives her back her sword in that almost mocking way for fun. You knock the guy down, and then take a second or two to gloat over them. It is fun, and you'll be amazed at the reactions you can get from other players to it if done right. Especially as suddenly the fights change from just "beat them, beat them to death. Beat them to the ground, Beat them through the ground!" to an actual exchange of blows and showing how a character really acts.
It isn't even unrealistic. A lot of people in real life give people chances to recover. They take moments to catch their own breath. They stare each other down and wait for the next opportunity to get a move in. You don't have to look much further than a boxing match for that. So why not give it a try?
Happy Gaming!
Thoughtful and interesting take on developing a character during combat :)
ReplyDeleteI'll be honest, I've only done it a few times myself but it has been a lot of fun everytime I did it. Whether it was my Sister of Battle standing in the open and telling people to surrender or face the Emperor's Wrath. Or my ship captain who wasted a round because he couldn't decide how to kill the three people who were attacking him.
ReplyDeleteIt was good times.
As a player, I'll do this every once in a while, just to break up the monotony of the encounter drag.
ReplyDeleteAs a GM, I do this almost every fight. I do it for fun, realism, and to get the other players to do it. If they see me do it as the GM, then when they do it, they don't think they are wasting rounds. It all balances out. Also, when the players do it, occasionally I'll subtract hit points from certain enemies, representing "intimidate damage."
Nice topic.
-Tourq
I do this to some extent and I agree that it makes the game seem more realistic and more fun. Things like backing off when an enemy is knocked prone, bull rushing an enemy against a tree, or helping an ally stand up.
ReplyDeleteAll good examples, and really glad to see that this is far from a new idea (even if it still merits the post :D ). You can also do a lot of stuff for playing to the genre.
ReplyDeleteThere is also things like the classic "Take your best shot" or something like in Kick-Ass where Hit Girl watches the guy get ready with the knife before going "Hey I have one of those!"