Everyone has strengths. Everyone also has weaknesses. With the end of the year approaching it feels as good a time as any to take stock of our strengths and weaknesses so we can see where we are good, and what we could improve on.
In the interest of starting on a high note I thought today we could discuss our strengths. So what are yours?
For me, I think one of my key strengths as a GM is I am able to set up and run situations where the player gets to feel like a bad ass, or the group gets a good/dramatic/cinematic mental image of something. This frequently happens in combat scenarios and involves going for things that, in a sense, are larger than life whether that be throwing superheroes through walls, daring special agents to go for trick shots, or having a samurai catch their katana out of the air when someone tries to steal it.
This strength only works though because my players know they can play into it. I have fostered a relationship where my players know that if they want to go for something badass that I'm going to be right there trying to help them accomplish the awesome.
In truth, it is one of the favorite parts of my games and something that, while other GMs I play with do do in their own way, is - I feel - rather unique to my games.
How about you?
I think my greatest strength is my NPCs. They are differentiated, identifiable, and people like or hate them readily. Part of that is that I can make characters come to life in my head or on paper in seconds to minutes at most. If I have a computer that's accentuated by using random character trait generation.
ReplyDeleteThe other strength of my games that again like you requires group buy in is that my games allow a high level of tension that leads to a great sense of success if it occurs.