I was contemplating how long it had been since I had killed a player, and then I started off 2017 with a TPK that ended my 2 year running Star Wars game. Whoops?
Long story short, after 2 years and with PCs pushing on 1200+ XP, I gave them a shot at Palpatine to end the Galactic Civil War. The PCs took it. They knew the stakes, and they knew the risk was worth it. They did well. Incredibly well if I say so. And then, tragedy struck. In a weird twist, tragedy didn't strike in the form of a bad roll or a plot twist, but rather from one of the PCs deciding that he wanted to be a Jedi and that meant bringing Palpatine to face a judge/jury.
This decision gave Palpatine a chance to recover from his wounds, and with him refreshed and the party 1/2 dead...well, it was a one way show from then on.
Still, I'm proud of my players. Their characters came a long way in the game, and they came so close to winning before it went away from them. Even so, no one balked. They all took the ride for what it was, and as a GM who has faced so many tears in those situations, that was refreshing.
Now I just need to figure out where we're going from there. How has your 2017 been so far?
Sound like an appropriately dramatic end to the campaign and that is what we want from our games, right?
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